#include "Die.h"

namespace Dicewars
{
	Die::Die()
	{
		model = new ColladaModel("data/die.dae");
		boundingBox = new Box();
	}
	
	Die::~Die()
	{
		delete model;
	}
	
	void Die::Draw()
	{
		model->Draw();
	}
	
	ColladaModel* Die::GetModel() const
	{
		return model;
	}
}
